![mental ray for maya 2016 mental ray for maya 2016](https://i.ytimg.com/vi/MKfKSgyCdhs/maxresdefault.jpg)
#MENTAL RAY FOR MAYA 2016 HOW TO#
The remnants of the pass contributions which were part of the old workflow, can still be seen in the render layers panel, but there are no ways to set them up initially in Maya 2016. In this tutorial we look at how to create a sun and sky lighting set up using Mental Rays physical sun & sky.
![mental ray for maya 2016 mental ray for maya 2016](https://i.ytimg.com/vi/BNn_5RXP-04/maxresdefault.jpg)
He then also shows how you can revert back to the old workflow. Daryl shows how you can bring back the old render passes panel in the render settings for Mental Ray. Includes the Autodesk Genuine Service which tests for certain types of non-genuine Autodesk software. mentalrayPluginforMaya2016ENJPZHMacOSX.dmg (dmg - 83.71Mb). Here, Autodesk’s Daryl Obert provides a simple overview for using the new MILA render passes in Maya 2016. Maya 2016 Service Pack 6 mental ray Plugin for Maya 2016. What if you wanted to revert back to the old workflow, for whatever reason? Well, apparently, that is still possible. The render pass system was mainly added to facilitate the new MILA shader descriptions in Mental Ray. Maya 2016’s render passes for Mental Ray really simplify the process, with a new set of options in the render settings. Quick demo talking about the new MILA based Mental Ray Passes and how to enable the legacy Pass System Maya 2016 introduced a new system that is no longer dependent on render layers.
![mental ray for maya 2016 mental ray for maya 2016](https://i.ytimg.com/vi/a1DKvOM-k3Q/maxresdefault.jpg)
One of the workflow methods that have changed is that of render passes. There is a lot to dig into with the Maya 2016 release, not only in terms of features but also workflow.